Just going to go over the ones I've played that you haven't mentioned. So basically, what I look for in those games is open exploration, interesting (but not overdone) lore, and clever (but not needlessly obtuse) puzzles. Is it good enough to contend with how ugly UE looks? Obduction - I have it installed, but haven't really played it yet. Also, pixel-hunting in full 3D isn't fun, and it being completely linear ruins the open-world feeling. Quern - got a few hours into it, the lore seemed intriguing but the puzzles were too meh and repetitive/backtrack-y. The lack of it makes all the pretty scenery really pointless. Wouldn't mind it to have more narrative - well, some narrative at least. While in theory having all the puzzles be variations of the same mechanic is clever, and there are some clever variations indeed, by the end of it, it gets really old. The Witness - certainly pretty, but way too pretentious and overstays its welcome by a long shot. But then I got stuck with late-game puzzles, saw in the walkthrough how bullshit they are and quit in frustration. Riven - At the beginning, I liked this one even more as being set on a single large and open world added to the sense of exploration. The difficulty also seemed right most of the time. Just the right mix of exploration, puzzles and general WTF-ness. The one that started it all, and arguably still the best (at least to my limited knowledge). I've been getting into Myst-likes recently and would appreciate some recommendations.
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